Game maker script manual






















The GameMaker Language. GameMaker contains a built-in programming language. This programming language gives you much more flexibility and control than the standard actions. This language we will refer to as GML (the GameMaker Language). In this section we describe the language GML and we give an overview of all the (close to ) functions and. Execute the piece of code in the string str with the indicated arguments. execute_file (fname,arg0,arg1,) Execute the piece of code in the file with the indicated arguments. Sometimes you want to store a script index in a variable and execute it. For this you can use the following function. Version by YoYo Games Ltd. Welcome to the GameMaker: Studio user manual! This document is divided into three parts with the aim of getting you introduced to the interface and basic workings of GameMaker: Studio before going on to more advanced usage and the functions available through GML (the GameMaker Language).New users should definitely start at the beginning with the Using .


The GameMaker Language. GameMaker contains a built-in programming language. This programming language gives you much more flexibility and control than the standard actions. This language we will refer to as GML (the GameMaker Language). In this section we describe the language GML and we give an overview of all the (close to ) functions and. Creating A Script. To create a script in your game, choose Create Script from the Resources menu, or right click on the scripts resource in the resource tree and select Create Script, or just click the create script button on the toolbar at the top of the main GameMaker: Studio screen. Scripts can also return a value, so that they can be used in expressions. For this end you use the return statement: return. Execution of the script ends at the return statement! Example. Here is the definition for a little script that computes the square of the argument: { return (argument0*argument0); }.


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